Joseph Carothers
3D Flappy Bird Clone

3D Flappy Bird Clone

Thu Nov 18 2021

3D Flappy Bird Clone

This project marks my first game built in the Unity Engine and my introduction to C#, a strongly typed, object-oriented language. Inspired by the simplicity of the original Flappy Bird, I reimagined it in 3D, using Unity to handle the physics and gameplay mechanics while creating all the assets and materials in Blender.

Why I Built It

As someone interested in both game development and 3D modeling, I wanted to create a project that would help me learn Unity, C#, and 3D asset creation all at once. The original Flappy Bird was the perfect inspiration for its simplicity and engaging mechanics, which allowed me to focus on the essentials of game development while also exploring 3D design.

Features

Flappy Bird Clone

Tech Stack

What I Learned

Working on this project was a fantastic introduction to game development and 3D design. I learned how to apply physics-based gameplay in Unity, gained a strong understanding of C# for scripting game mechanics, and expanded my skills in Blender for asset creation. This project allowed me to combine technical and creative skills, making it a rewarding experience.

Feel free to explore the GitHub repository for the full source code and assets!